Possession Dev Log – Day 2


Didn’t get much done today. My phone didn’t change for DST, so I ended up waking up at used to be my normal waking time, which was now an hour later, and I had to be at work earlier than usual.

I did make it so that spells can be cast on areas (before they could only be cast on creatures), and wrote “friendly” monster AI, which combine to result in this:

possess5 zombies

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