Possession 2 Miscellaneous Devlog 1
I’m working two jobs right now, and the past few weeks have been pretty busy for me. I have managed to continue working on Possession 2, just not as much as I’d like. Today’s post isn’t really focusing on any one aspect in particular, just highlighting some of the things I’ve been working on.
I’ve made some more AI improvements. Smarter creatures now try to avoid dangerous terrain, such as lava and fires, while dumber creatures will just walk straight through.
There’s also a few areas that are still very much in progress, a nature preserve (full of flammable grass and trees!) and the ruins of a demon city.