Tag Archive | 7drlc

My new game, Possession, is Released!

For the last week, I’ve been taking part in the “7-Day Roguelike Competition,” which involves creating a new game in 7 days. Today’s the last day, and I’m done!

In case you (somehow) missed my earlier (incessant) posts about it, in this game you play as a ghost escaped from the Nether Regions, trying to make your way to the surface. You are incredibly frail, but have one advantage: you can possess the bodies of the monsters you encounter.

Mac Executable

Windows Executable

If you’re using Linux (or have the LÖVE interpreter installed), you can download the .love file (requires the LÖVE interpreter to play). You could also try running the Windows Executable under WINE.

It’s been a busy 7 days, and now…I’m going outside.


Possession Development Log – Day 0

I am going to be taking part in the 2013 7-Day Roguelike Challenge. Starting tomorrow, I will have 7 days to create a brand-new Roguelike game.

I’ll be posting my progress on the main site for the challenge, 7drl.org, but I’ll also be crossposting here.

My idea is fairly simple: you play as a ghost escaped from the underworld, whose physical form is too weak to fight, but who can possess the bodies of the monsters you encounter. Apparently there’s someone else developing a similar game this year, and they used the name I originally wanted to use: Possessor. Oh well. Just gives me more incentive to make mine the best it can be!

I’m building the game using the LÖVE 2d engine. I’ve already written a bit of generic roguelike code (movement, combat, dungeon generation, generic stuff) which I’ll be using, but all the content and a great deal of the mechanics will be new.

This is my first 7DRL, and really my first Roguelike, though not my first game. I also write and develop Pleasantville by Night, a browser-based humor/horror RPG. Never tried to write a game within a time limit though (not to mention, whose genius idea was it to make this overlap with St. Patrick’s Day weekend?), so we’ll see how this goes!

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