I am working on a sequel to Possession: Escape from the Nether Regions, the 7-day game I made earlier this year. I’m currently calling it Possession 2: Return to the Nether Regions, because it is a terrible name. Whether it’ll stick or not depends, but it’s growing on me.
I’ve actually been working on it for a while, since the beginning of the month, which is nice because that means I can slack off for a few days and still post up something and pretend it’s something new I’ve been working on. While the majority of the changes will be adding new content, I also am going to make some changes to the basic mechanics of the game, involving how possession works. Specifically, I want to make it so that there’s more risk involved, so that it’s not always the best choice to immediately possess a new individual of the creature you’re already possessing.
To that end, here’s a development version. It has the same content as the old game (though it does have some interface improvements, but I’ll talk about that later), but trying to possess something now ejects you from the old body whether you succeed or not (unless you’re next to the new body), and causes your ghost form to zoom to the new target. If you fail to possess the target, they’re stunned (so they won’t just immediately kill you), but other enemies near them aren’t.
Windows Version (untested)
This isn’t in the above version, but this is what I got done today. A system for projectiles, and giving ranged attacks to creatures. In this case, apparently a skeleton throwing its own bones at people.
The new game WILL feature graphics, so you don’t have to play with ASCII characters, but I’ve got someone else working on those, so that depends when he gets done. You might also notice some new animation, like the floating damage numbers above the creatures’ heads. I’ll talk more about that later. Also, also, I now use Twitter (it’s for marketing, I swear!) Follow @vaughantay if you want
Sure, there’s only five of you against a world full of reactionaries, but you have Revolutionary Spirit! You can’t possibly fail. Nothing can stand in your way! Now if only you could find your Revolutionary To-Do List…
I wrote this a while ago, and I kept telling myself I’d eventually go back and fix some of the (minor) problems with it. I guess I probably never will, so here it is as is.
It’s an “Interaction Fiction” about a guy named Karl who’s the leader of a ragtag group of Revolutionaries (never forget the capital “R”!) trying to take over the town of Freedonia. As you hopefully can see from the image this isn’t a serious political commentary (I hadn’t even read The Communist Manifesto when I wrote it). If you are offended by it, please turn off your computer immediately because the Internet is probably not a safe place for you to be.
I entered it into a contest and won a $25 Amazon gift card, making this the first (and so far only) thing I’ve written that I’ve ever been paid for. There is no justice in this world.
If you’re interested in playing it, you can do so in-browser. If you don’t know how to play, just type “help.” You don’t have to play through it all at once, either, you can type “save” at the prompt to save your game and it’ll give you a URL you can use to reload it.
I recommend you download and listen to the Revolutionary Soundtrack while playing.
If you’ve played IF before and have an interpreter program, you can download the game file. If you don’t know what that means, just ignore it and don’t worry about it.
Good luck, comrades.