Tag Archive | success

My new game, Possession, is Released!

For the last week, I’ve been taking part in the “7-Day Roguelike Competition,” which involves creating a new game in 7 days. Today’s the last day, and I’m done!

In case you (somehow) missed my earlier (incessant) posts about it, in this game you play as a ghost escaped from the Nether Regions, trying to make your way to the surface. You are incredibly frail, but have one advantage: you can possess the bodies of the monsters you encounter.

Mac Executable

Windows Executable

If you’re using Linux (or have the LÖVE interpreter installed), you can download the .love file (requires the LÖVE interpreter to play). You could also try running the Windows Executable under WINE.

It’s been a busy 7 days, and now…I’m going outside.


Possession Dev Log – Days 5-7

For more information on Possession, you can view my Day 0 Post.

Days 5 and 6 were mostly content, but I didn’t get much done in general because of work. I had today off, though, and I’ve been working on it all day, and…

It’s basically done. I’m kind of stunned.

I mean, there are still a few bugs to work out, I still want to do more playtesting and balance tweaking, and I still have to get it ready for distribution, but all of that is completely doable by 3pm tomorrow.

Even if something happens and I have no time to work on it after right now, it’s totally playable in its current state. You can win, you can lose, it saves your progress, there’s a high score table for your winning games.

Here’s the main screen. It’s hardly award-winning, but it works.


You’ll be able to play it tomorrow.

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