For the last week, I’ve been taking part in the “7-Day Roguelike Competition,” which involves creating a new game in 7 days. Today’s the last day, and I’m done!
In case you (somehow) missed my earlier (incessant) posts about it, in this game you play as a ghost escaped from the Nether Regions, trying to make your way to the surface. You are incredibly frail, but have one advantage: you can possess the bodies of the monsters you encounter.
It’s been a busy 7 days, and now…I’m going outside.
For more information on Possession, you can view my Day 0 Post.
Days 5 and 6 were mostly content, but I didn’t get much done in general because of work. I had today off, though, and I’ve been working on it all day, and…
It’s basically done. I’m kind of stunned.
I mean, there are still a few bugs to work out, I still want to do more playtesting and balance tweaking, and I still have to get it ready for distribution, but all of that is completely doable by 3pm tomorrow.
Even if something happens and I have no time to work on it after right now, it’s totally playable in its current state. You can win, you can lose, it saves your progress, there’s a high score table for your winning games.
Here’s the main screen. It’s hardly award-winning, but it works.
You’ll be able to play it tomorrow.